DEPTHS—www.depths.studio

preset  soft (Soft)
light   90 deg—shadows fall toward (0, 1)
curves  distance 1px, growth x1.9, blur x2.6, opacity 7%, falloff x0.95, 2 layers

THIS LINK DID NOT ARRIVE INTACT
  1 parameter in this link is not part of the contract (trk). Either the link is stale, or it was rewritten in transit.

LEVELS (light mode; dark boosts alpha x1.5, capped 0.85)
  0  none
  1  0px 1px 2.6px rgb(0 0 0 / 7%), 0px 0.4px 5.7px rgb(0 0 0 / 4.6%)
  2  0px 1.9px 4.9px rgb(0 0 0 / 6.7%), 0px 0.7px 10.9px rgb(0 0 0 / 4.3%)
  3  0px 3.6px 9.4px rgb(0 0 0 / 6.3%), 0px 1.3px 20.6px rgb(0 0 0 / 4.1%)
  4  0px 6.9px 17.8px rgb(0 0 0 / 6%), 0px 2.4px 39.2px rgb(0 0 0 / 3.9%)
  5  0px 13px 33.9px rgb(0 0 0 / 5.7%), 0px 4.6px 74.5px rgb(0 0 0 / 3.7%)

TOKENS
  --shadow-none  (level 0)
    value     none
    dark      none
    use when  Inputs, list rows, table cells—anything that belongs to the page rather than sitting on it.
    not when  Don't use elevation to fix a contrast problem; that's a color decision.
  --shadow-raised  (level 1)
    value     0px 1px 2.6px rgb(0 0 0 / 7%), 0px 0.4px 5.7px rgb(0 0 0 / 4.6%)
    dark      0px 1px 2.6px rgb(0 0 0 / 10.5%), 0px 0.4px 5.7px rgb(0 0 0 / 6.9%)
    edge      1px solid rgb(0 0 0 / 7.5%) (light) / 1px solid rgb(255 255 255 / 7.5%) (dark)
    use when  The default for anything that reads as an object: cards, tiles, buttons.
    not when  Not for nesting—a raised card inside a raised card flattens both.
  --shadow-hover  (level 2)
    value     0px 1.9px 4.9px rgb(0 0 0 / 6.7%), 0px 0.7px 10.9px rgb(0 0 0 / 4.3%)
    dark      0px 1.9px 4.9px rgb(0 0 0 / 10.1%), 0px 0.7px 10.9px rgb(0 0 0 / 6.5%)
    edge      1px solid rgb(0 0 0 / 9%) (light) / 1px solid rgb(255 255 255 / 9%) (dark)
    use when  On hover or focus of an element that is shadow-raised at rest, so the lift reads as one step up.
    not when  Not as a resting state—if everything is lifted, nothing is.
  --shadow-sticky  (level 2)
    value     0px 1.9px 4.9px rgb(0 0 0 / 6.7%), 0px 0.7px 10.9px rgb(0 0 0 / 4.3%)
    dark      0px 1.9px 4.9px rgb(0 0 0 / 10.1%), 0px 0.7px 10.9px rgb(0 0 0 / 6.5%)
    edge      1px solid rgb(0 0 0 / 9%) (light) / 1px solid rgb(255 255 255 / 9%) (dark)
    use when  Bars that pin over scrolling content, the moment content actually passes beneath them.
    not when  Not while the page sits at the top—a shadow over nothing announces machinery.
  --shadow-dropdown  (level 3)
    value     0px 3.6px 9.4px rgb(0 0 0 / 6.3%), 0px 1.3px 20.6px rgb(0 0 0 / 4.1%)
    dark      0px 3.6px 9.4px rgb(0 0 0 / 9.5%), 0px 1.3px 20.6px rgb(0 0 0 / 6.2%)
    edge      1px solid rgb(0 0 0 / 10.5%) (light) / 1px solid rgb(255 255 255 / 10.5%) (dark)
    use when  Transient surfaces summoned from a control and dismissed by a click elsewhere.
    not when  Not for dialogs that take over the page—that is shadow-modal's job.
  --shadow-modal  (level 4)
    value     0px 6.9px 17.8px rgb(0 0 0 / 6%), 0px 2.4px 39.2px rgb(0 0 0 / 3.9%)
    dark      0px 6.9px 17.8px rgb(0 0 0 / 9%), 0px 2.4px 39.2px rgb(0 0 0 / 5.9%)
    edge      1px solid rgb(0 0 0 / 12%) (light) / 1px solid rgb(255 255 255 / 12%) (dark)
    use when  Surfaces that block the page behind a scrim and hold focus until dismissed.
    not when  Not for toasts—a modal shadow on a toast makes a notification feel like an interruption.
  --shadow-toast  (level 5)
    value     0px 13px 33.9px rgb(0 0 0 / 5.7%), 0px 4.6px 74.5px rgb(0 0 0 / 3.7%)
    dark      0px 13px 33.9px rgb(0 0 0 / 8.6%), 0px 4.6px 74.5px rgb(0 0 0 / 5.5%)
    edge      1px solid rgb(0 0 0 / 13.5%) (light) / 1px solid rgb(255 255 255 / 13.5%) (dark)
    use when  The top of the stack: transient messages that float over everything, including modals.
    not when  Never on persistent chrome. The top level is loud because nothing lives there.
  --shadow-pressed  (level inset)
    value     inset 0px 0.8px 2.5px rgb(0 0 0 / 9.1%)
    dark      inset 0px 0.8px 2.5px rgb(0 0 0 / 13.7%)
    use when  Wells, active toggle tracks, pressed button states—surfaces pushed below the page.
    not when  Not for disabled states; depressed and disabled are different messages.

NOTES
  Dark values boost every alpha x1.5 (capped at 0.85), and the optional --edge-* hairlines flip from ink to white. Even boosted, elevation on a dark surface is mostly carried by surface color—pair these tokens with a lightened surface ramp (https://www.ramps.studio/) rather than inventing stronger shadows.
  Layer alpha is 0-1 in this payload and a percentage inside the CSS strings; they are the same number.
  shadow-pressed is an inset and deliberately outside the elevation scale: it derives from the base unit, not the growth curve, because a well does not get deeper when a dropdown gets higher.

PRESETS
  soft      Diffuse and quiet—elevation you feel more than see.
  crisp     Tight and close to the surface—edges you can point at.
  dramatic  Long throws and real darkness—a stage, not an office.
  hairline  Barely-there shadows that lean on edges—flat design that still stacks.

REGENERATE WITH DIFFERENT INPUTS
  https://www.depths.studio/?p=<preset>              one of: soft, crisp, dramatic, hairline
  https://www.depths.studio/?a=<0-360>               light angle; 90 = overhead, 135 = upper-left
  https://www.depths.studio/?d=1.5&g=2&b=2.5&o=10    curve values as plain decimals; see llms.txt
  https://www.depths.studio/?y=<2|3>                 layers per level (3 adds a contact shadow)
  https://www.depths.studio/?c=<6-digit hex>         tinted shadow ink, no #
  https://www.depths.studio/?k=<s|sb>                dark strategy: shadows, or shadows + edges
  https://www.depths.studio/?pu=modal5.hover3        move tokens to other levels
  https://www.depths.studio/?xt=pressed.toast        exclude tokens from export
  https://www.depths.studio/api/shadows              this data as JSON
  https://www.depths.studio/api/shadows?format=text  this data as text

Full contract: https://www.depths.studio/llms.txt